Fulgor

 Back  The Fulgor are a mystery throughout the world. No one is exactly sure how they are conceived some say it's the gods showing favor upon a family, Others say they are the children of deceit between mortal women and elemental beings. The Fulgor live a life of inner turmoil not knowing how or why they are the way they are. Fulgor can be that of any race though mainly human or half-elf. The only way to be able to tell a Fulgor from a normal member of its Species is its eyes They look as if they hold a living storm ever changing with their mood.

Racial Traits

Native Outsider Air/Storms

Medium Sized Creature

Normal Speed

Flight 30 ft clumsy
 * 2 Strength
 * 2 Dexterity

Starting language is common and Auran, other starting languages are all languages except secret languages like Druid
 * -2 Wisdom

Breeze-Kissed
Benefit: Members of this race are surrounded by swirling winds, gaining a +2 racial bonus to AC against non-magical ranged attacks. They can calm or renew these winds as a swift action. Once per day, a member of this race can channel this wind into a single gust, making a bull rush or trip combat maneuver attempt against one creature within 30 feet. Doing so exhausts the user’s breeze-kissed ability for 24 hours. This is a supernatural ability.

Storm in the Blood
Benefit: Members of this race gain fast healing 2 for 1 round anytime they take electricity damage (whether or not this electricity damage overcomes their electricity resistance if any). A member of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

Elemental Immunity
Electricity Immunity

Lightbringer
Benefit: Members of this race are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spells or effects they cast (including spell-like and supernatural abilities). If a member of this race has an Intelligence of 10 or higher, it gains the following spell-like ability:

At Will—light

Lightning Bolt: Once per day can summon a bolt of lighting dealing 1d6 electricity.

Elemental Vulnerability: Acid